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Rotating Vectors

rotation = 360 * distance / ( 2 * Pi * raidus ) http://www.rigging101.com/free/cart/index.htm 

Particle Flow Tool Box 2

// PhysX Glue & Particle Skin // PhysX Switch & Find Target

Krakatoa Shadow Render

// Softimage_emFluid v4 // Car Animation ( Craft Director Studio ) // AE Looks