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RenderMap Sequence Script

oNM = Selection(0).name

Set Prop = ActiveSceneRoot.AddCustomProperty (“Rendermap_Sequence_”&oNM)
Set cStart = prop.AddParameter3 (“Start”,2,0)
Set cEnd = prop.AddParameter3 (“End”,2,100)
Set cName = prop.AddParameter3 (“Name”,8,”Enter A name for the Map”)

Inspectobj “Rendermap_Sequence_”&oNM, , ,4
oStart = cStart.Value
oEnd = cEnd.Value
oName = cName.value

Logmessage cStart.Value
Logmessage cEnd.Value
Logmessage cName.Value

DeleteObj “Rendermap_Sequence_”&oNM

for i = oStart to oEnd
SetValue “PlayControl.Current”, i
‘Translate , i, 0, 0, siAbsolute, siLocal, siObj, siXYZ, , , , , , , , , , 0
SetValue oNM&”.RenderMap.imagefilepath”, “F:\RnD Group\RnD_XSI\Render_Pictures\aaOcean_RenderMap\”&oName&”_0″&i&”.tga”
‘SetValue oNM&”.RenderMap.imagefilepath”, “F:\RnD Group\RnD_XSI\Render_Pictures\aaOcean_RenderMap\”&oName&”.tga”

RegenerateMaps oNM&”.RenderMap”
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Birds.Particle

// Gold Dust.Test
// emRPC Render

(더 보기…)

Shiny day

This is my Preceding project.
This thumbnail still is my concept art work.
Produced by this feeling I wanted to.
But, I don’t have time.
So first it was working.

Music : Radio Star OST
Tools : SOFTIMAGE ( Momentum,Arnold Render ) , AE ( Trapcode , Looks ) , NukeX