rotation = 360 * distance / ( 2 * Pi * raidus ) http://www.rigging101.com/free/cart/index.htm
rotation = 360 * distance / ( 2 * Pi * raidus ) http://www.rigging101.com/free/cart/index.htm
// PhysX Glue & Particle Skin // PhysX Switch & Find Target
// Softimage_emFluid v4 // Car Animation ( Craft Director Studio ) // AE Looks