// Hardware Render ( Fusion = Depth + RSMB )
Irradiance Particles option / Off ( Physical Sun only ) Multplier= 0.015 / Shadow Softness= 1 / Samples= 8 Irradiance Particles Ray = 2 Irradiance Particles Interppoints = 3 Irradiance Particles Ray = 64 Irradiance Particles Interppoints = 3 Irradiance Particles Ray = 256 Irradiance Particles Interppoints = 3 Irradiance Particles Ray = 256 Irradiance Particles Interppoints = 64 Irradiance Particles Ray = 256 Irradiance Particles Interppoints = 256